Showing posts with label Design principles. Show all posts
Showing posts with label Design principles. Show all posts

Wednesday, 1 March 2017

Thinking About Design



To think about design, you need a vocabulary to describe the object. This needs to be combined with a structure of principles. What follows is an outline to structure your thinking about design.  This is based on the writing of Burton Wasserman in Spark the Creative Flame, Making the Journey from Craft to Art, by Paul J Stankard, 2013, pp. 25-27.


First there is the language to structure the conversation about design. The elements of this are “… point, line, plane, texture, colour, pattern, density, interval, … space, … light, mass, and volume”

Then there are principles of good design.  They relate to:
  • ·         Unity – all the elements form a whole.
  • ·         Balance – note, not only symmetry, but a distribution of elements that allows each piece to appear to be in its proper place.  Imbalance provides dissonance and tension which can be the purpose of the piece, of course.
  • ·         Rhythm – this can be repetition with or without variation. This provides energy, animation to the piece.
  • ·         Emphasis – or contrast between a main element and the rest. This can be size, colour or placing.
  • ·         Harmony – all the elements work together to form a whole.


These five principles of design together with the vocabulary of elements assist your critical thinking about expressing your design and realising it in the best way you can.  This thinking can be applied usefully to the critical appreciation of others’ works.

I have grouped the elements according to the principles that seem most applicable as follows.  This organisation is not prescriptive. It merely helped me to think about using the language when viewing my own or others' work.




Design Language   

Vocabulary                                 Principles of Good Design


Point                                           Unity 
Line
Plane

Colour                                        Balance   
Light                                                        


Texture                                       Rhythm             
Pattern                                                     
Interval
Space


Density                                       Emphasis 
Mass                                                          
Volume



                                                   Harmony 

Monday, 5 December 2011

Reworking Designs

Principles of design practice for stained glass, 5

Having created the design, you should consider re-working the designs for a variety of reasons. Some of these are:

- to save time in the later stages of the work. It all too easy in the excitement of creating a new piece to want to get directly on with making, however this often gives construction or design difficulties that have to be solved in the making, leading to compromises. In general far too little time is spent in the design stage. Time spent on the design will be more than saved in the construction and will produce a more satisfactory piece.

- to ensure the structural stability of the piece. Although reinforcement should be considered from the beginning of the design, this is the time to ensure that the piece will stand up to the use it will receive during its – expected – long life.

- Make sure you have investigated every possibility to answer the challenges of your design.

There are a number of activities that can help with these elements.

Reworking will enable you to maintain the essence of the design while simplifying lines and easing the labour of the construction of the panel. Often the design contains a number of lines that are not essential to the whole design.

As you re-work the design, you can make sure every curve, dip and angle are to your liking and so improve the whole. Redrawing also helps understanding of the design and the placing of lines. It will also help in considering the placement of lead came and the widths to be used.

Make sure the design is still structurally sound. The design should avoid long nearly straight lines with few interruptions, especially those that go from edge to edge in any direction. The lines should interlock rather than have many joins onto long lines.

It gives an opportunity to ensure that you can cut all the pieces. This is the time to look at the negative or background pieces to make sure you can cut them as well as the foreground pieces. Usually people are so concentrated on designing the main image that the background becomes too complicated to cut easily.

Make successive tracings with each change, so there is a record, allowing you to step back wards to an earlier version if necessary.

If this re-working stage leads to the realisation of design problems, there are some things that can be tried:
  • Cropping the design can transform it. The focus of the design can be enhanced by removing some of the surrounding “information”. The change of proportions say from landscape to portrait can make significant differences.
  • Enlarging and using only a portion of the original design can be a solution. This is similar to the cropping operation, but has the added advantage of making the pieces larger and easier to cut.
  • Further simplification of background design lines can be considered. This will bring the focus back onto the main part of the image.
  • Changing relative proportions can transform the design, e.g., by enlarging a busy background, it can be made simpler and easier to read the whole panel.
Elements of Design:

Friday, 25 November 2011

Beautiful Design Lines

Principles of design practice for stained glass, 3

Stained glass is a graphic medium where line and colour are very important. Achieving pleasing lines and forms requires practice and use of various approaches and techniques.

The two dimensional world is one of abstract thought. Work and development are the way to creativity – there is no mystical talent. Practice drawing every day – set aside time to do it, if you normally shy away from drawing as an exercise.

Study and learn from what has gone before. Look at the images and objects you admire and analyse what you like about them and why. Also consider what things could have been done differently. Consider how those changes would affect the character of the piece.

Of course, maintaining your creative attention is difficult, so when blocks occur try some or all of these things:
  • Put the work aside for a day or two before taking it out and looking at it again.
  • Alternatively, pin up the design on a wall where you can look at as you pass by. When you see a change to be made, do it immediately and pin it back up.
  • Get a new perspective, e.g.:
    • Turn it upside down. This will enable you to observe differences and spot inconsistencies
    • Look at it in a mirror. You might see people studying still life or live subjects together with their drawing in a hand mirror to get a new perspective that will help spot difficulties.
    • Put the design on the floor and climb a ladder to look at it. This provides distance and changes the angle at which you look at your design.

Remember that design tends toward realism or abstraction. You need to work on both forms, remembering that glass is a graphic medium that tends toward abstraction. Working on both forms develops your flexibility and knowledge. Having a working knowledge of both enables you to have a responsive approach to the client.

Sunday, 20 November 2011

Responsive Colour Selection

Principles of design practice for stained glass, 2

The graphic form of much stained glass means that the medium is about line and colour. This requires that you think about both your and the viewer's response to the colour combinations. Respond to your instincts. Use you feelings about colour and their relationships. Try different colour ways. Formal training does help, but experience develops your skills. The individuality of the piece depends on the use of your instincts about the colour. There are some checks you can make while selecting colours.

Think of colour and impact. Hot colours tend to have more impact, as they give bright points or areas. Impact can also be created by using non-complementary colours together. If a more subtle impression is desired, use tonal variations without great contrasts.

Vary areas of colour and their proportions. This provides interest to a panel. It avoids a mechanical symmetrical appearance, even if the design is symmetrical

Think about colour balance. Although the colours may vary it is important that the weights of the colours are balanced so that the focus of the panel is not taken to another part because of the imbalance of the colour with the design.

When you are in difficulty selecting or arranging the colour, step back and view from a distance. This is one of several techniques to enable you to get a larger or different view. Others include viewing the design through a mirror, viewing through half closed eyes, look at the design from the other end, and viewing the design from acute angles.

When something feels wrong, trust your intuition and use other colours. Colour theory is just that -theory. It is through using your reactions that the piece becomes individual.

Seek out the nuances of the glass in tones and textures. These alter the perceived colour and weight considerably.

Keep the design lines simple when your emphasis is on colour, light and texture. This allows those qualities to dominate the panel, rather than the lines.

Always make a coloured drawing, before choosing the glass, as a reference. This is a rendering of your original idea. It provides a reference as you select the colours. It is something that can be altered, of course, but does provide an essential reference point.

Choose glass colours in the kind of light for which the panel is intended. This is essential, as the glass colour is subtly different in daylight, incandescent, and fluorescent lights.



Elements of Design:

Tuesday, 15 November 2011

Designing for Strength

Principles of Design Practice for Stained Glass, 1

There comes a stage when each of us moves from using patterns developed by others to trying to realise our own vision. This is the time where in attempting to reproduce an image from our mind or from natural and man-made forms that we begin to encounter difficulties with the medium of glass and lead or copper foil.

There are a number of principles that should be kept in mind while designing, or at least referred to when the design is reaching its final stages. This series of notes is an attempt to outline a number of the most important points in designing glass panels, especially larger ones.
Structural strength
The panel needs to be strong to last for a long time. Glass is a very resilient material; so is lead and solder. It would be a shame to design a panel in long-lasting materials that will not last because of the design and construction. There are some things to remember about creating a strong panel.

The strength of a panel is in its glass.

Glass in compression is stronger than steel. It is only when it is in tension that its weakness - or fragility – becomes apparent. So the structural arrangement of the glass needs to be such that each piece of glass supports its neighbours. It also needs to use shapes that are strong.

Avoid the following shapes:
  • Hour glass shapes – those where the ends are wider/larger than the middle - will crack at the narrowest part. If the shape – usually a negative or background one – is necessary, break it up into smaller pieces that make sense in the whole design. It is also possible to add details that will break up these shapes, but be careful that the details do not detract from the whole.
  • Exaggerated, deep inner curves will crack at apex of curve. If unavoidable, you should consider adding design lines where the glass would break anyway, or moving elements closer together so they almost touch to avoid the single deep inner curve.
  • Thin long and tapering glass pieces will crack at the point or be covered by the lead or copper foil. Where you need to have such shapes, try drawing the lead or copper foil lines on the design. You can do this on a piece of tracing paper to avoid messing up your original design. This will show you how the finished panel may look. Alternatively, you can divide the long tapering piece of glass into several pieces so that any flexibility of the whole panel does not break the long thin piece. Short thin pieces are not so likely to be broken by any movement of the panel.

Lines radiating from a single point provide weak areas. This is due to long thin pieces of glass being liable to breakage. Break up long thin pieces of glass with lines. This ensures that the length of the glass is in a strong relationship with its narrowness.

Avoid “hinges” - lines that run from edge to edge – as that provides an area where the panel can bend. This is why windows made up of rectangular quarries need so much support and even then over time begin to concertina.

Don’t over complicate the cut lines. This makes for difficulty in cutting the pieces. Also the more difficult it is to cut the pieces of glass, the more likely it is to fail by breaking after being installed.

Elements of Design: